The Craft and the Code
I started writing in notebooks while other kids dreamed of becoming astronauts; I soon discovered paper let me order what life left tangled up. I studied teaching in the late eighties, and ever since my path has been a Tetris of code, web design and teaching, learning that technology only makes sense when it communicates.
Between 2009 and 2010 I directed Black Age Online ↩, an MMORPG where I coordinated an international team across Spain and Latin America and developed its narrative universe on the Unity engine. We reached a technical demo and coverage in the specialized press, but sustaining the infrastructure of a mass online project outpaced our funding and the project was cancelled in late 2010: the difference between having the talent and being able to afford the dream.
I co-founded Caronte Studios and directed the cRPG The Dark Triad: Dragon's Death ↩ (2013), a project that had its own Kickstarter campaign and media coverage including, among others, Hobby Consolas, Indie Retro News and DSOGaming. I also passed through editorial trenches such as Nancogame.com (with more than two hundred articles preserved in the Wayback Machine), learning that what survives on the web is not other people's domains, but the accumulated craft.